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Dieses mit IHMC CmapTools erstellte CMap hat Informationen bezüglich: LU - 3D design software comparison, SolidWorks 2009 MATH CORE - parametric solids (based on Siemens PLM owned Parasolid kernel), SolidWorks 2009 TCO - from 7854,00 EUR - 1785,00 EUR annual maintenance fee, native data transfer to hyperShot Bunkspeed hyperShot 1.5, (based on mental ray 3.6) - ambient occlusion - blurred reflections - caustics - depth-of-field - final gathering - image-based lighting - photometric lighting - photon mapping - ray tracing - subsurface scattering mental images GmbH mental ray 3.7, - ? EUR - annual maintenance fee TCO Advanced Rendering Extension (proprietary) - depth-of-field - image-based lighting - ray tracing, (based on mental ray 3.7) - ambient occlusion - caustics - depth-of-field - final gathering - image-based lighting - photometric lighting - photon mapping - ray tracing - subsurface scattering 3RD PARTY RENDERER via .obj or .igs or .stp, CATIA 6.0 MATH CORE - parametric solids (based on DS owned ACIS kernel), free Maxwell Render plug-in NEXT LIMIT TECHNOLOGIES Maxwell Render 1.7, ImageStudio 2008 (based on mental ray 3.4) - ? mental images GmbH mental ray 3.7, (proprietary) - ambient occlusion - depth-of-field - radiosity - ray tracing 3RD PARTY RENDERER open source renderers, via .obj or .igs or .stp (proprietary) - blurred reflections - caustic - depth-of-field - image-based lighting - photometric lighting - ray tracing - subsurface scattering, MAXON Computer GmbH CINEMA 4D 11.0 USE - 1 Architectural visualisation - 2 Product visualisation - 3 Games animation, Luxology LLC modo 302 MATH CORE - polygons/subdivision surfaces (based on ? kernel), cebas computer GmbH finalRender Stage-2 TCO - For Maya 1184,00 EUR - For CINEMA 4D 827,00 EUR, (proprietary) - ambient occlusion - blurred reflections - caustics - depth-of-field - final gathering - image-based lighting - photometric lighting - radiosity - ray tracing 3RD PARTY RENDERER free Maxwell Render plug-in, (based on mental ray 3.6+) - ambient occlusion - blurred reflections - caustics - depth-of-field - final gathering - image-based lighting - photometric lighting - photon mapping - ray tracing - subsurface scattering 3RD PARTY RENDERER via .obj or .igs or .stp, 3rd party finalRender Stage-2 plug-in cebas computer GmbH finalRender Stage-2, NewTec, Inc. LIGHTWAVE 3D 9.5 USE - 1 TV animation - 2 Film animation/VFX - 3 Architectural visualisation, Luxology LLC modo 302 BUILT-IN RENDERER (proprietary) - blurred reflections - caustic - depth-of-field - image-based lighting - photometric lighting - ray tracing - subsurface scattering, via .obj or .igs or .stp Bunkspeed hyperShot 1.5