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Tämä IHMC CmapToolsilla luotu käsitekartta sisältää tietoa, joka liittyy aiheeseen: Immersive Research, Second Life and pedagogy What new does Second life bring? Life and Second Life?, Microlearning Tool of Second Life as a Learning Tool, Avatar stories Who do we think we/they are? Avatar identity, Suggestions Concerning issues of... ...identity? ...usability? ...creativity? ...pedagogy?, Practical use What new does Second life bring? New ways of looking at pedagogy, Second Life and pedagogy Problems with Second Life Usability, Avatar identity Am I Me or my avatar? What is real? Life and Second Life?, New ways of looking at pedagogy Is this a circle or what? Second Life as a Learning Tool, Second Life and pedagogy What new does Second life bring? New ways of looking at pedagogy, LocoPocos A form of Role Playing, Second Life as a Learning Tool What do we suggest of Second Life and pedagogy, Moving into Second Life To our own experience Avatar stories, Moving into Second Life To our own experience Prior interests, Memory Palace Works like Second Life as a Learning Tool, Second Life and pedagogy Who do we think we/they are? Avatar identity, Prior interests lead to Suggestions, Practical use What new does Second life bring? Life and Second Life?, Avatar identity Playing with identity The Great Transformer Experience: Losing personality, being just one member of a group, Do we need this circle? What new does Second life bring? Life and Second Life?, Creativity Problems with Second Life Usability