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This Concept Map, created with IHMC CmapTools, has information related to: processing code sounds like play looks like play, Assign Objects Class constructor/ global functions arraylists for all the data, Assign NetAdress to Ip address and poort where to send the data draw make new OscMessage, give tag name, addParticle does makes new instance of Particle Class passes trough: position, size and colors, Initialize the OSC class, open a poort. draw make arraylist for blobs and fill it with the amount of blobs, create new layer has Assign Hands Class is almost the same as Assign Objects Class, Assign Objects Class has the functions mindistBlob, create new layer the Osc event receives data from the Top layer of each kinect this data is received when people put their hands in the air, makeObjects does when there are more blobs than objects: create more objects, Layers before the setup make global variables for: receiving ID, Xsize, Ysize X, Y booleans to check if all the kinects are sending data, Assign new NetAdress for each remote location where you want to send to setup() Set screen size initialize: kinect Depth, Blob detection area, for every area once, create new layer makes use of Hand Class is almost the same as OBJECT CLASS, When Y size is greater than a certain threshold (arm length), and in a certain position (under a kinect of choice) then make object size really big so that you are standing in a spotlight, make global variables for: receiving ID, Xsize, Ysize X, Y booleans to check if all the kinects are sending data setup() initialize arraylists for: receiving ID, Xsize, Ysize X, Y, create new layer this class has its own draw and setup, what happens in this draw is drawn on top of main draw, OBJECT CLASS has the functions ownlife, connect does special effects between 2 objects, such as lines between them or something else, make global variables for: receiving ID, Xsize, Ysize X, Y booleans to check if all the kinects are sending data setup() Initialize the OSC class, open a poort., drawObjects calls on functions connectYblobJect, CLASS PARTICLES does makes particles, with code we don't understand, Set size for Kinect output screen Initialize Class: Blobdetector initialize Class: Bounding Box setup() Set screen size initialize: kinect Depth, Blob detection area, for every area once