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This Concept Map, created with IHMC CmapTools, has information related to: Stimulate physical and social play, objects where designed that provide multiple players divers opportunities to create shared meaning in playful contexts, Antle has another definition of embodied intearction, In diverse contexts where we expect that the properties of the context may influence how the play objects will be used. thus players will adapt their game goals and rules and interaction with the objects to the opportunities they find in the environment, Stimulate pphysical and social play through open ended play Has some definitions from Dourish, Determine perceptual and cognitive structures, processes and operations These definitions are relevant for the work done, sport like context where used to see examined how players can receive motivating feedback to their own behaviour, the material representatations with distinct tactile qualities which are typically phisically manipulated in tangible interacion These definitions are relevant for the work done, had different designs based on existing theories about b behavior change, exercize psychology and developmental psychology, In diverse contexts where we expect that the properties of the context may influence how the play objects will be used. these where intelligent playgrounds, intelligent playgrounds where used to see how they can be stimulated to have social interaction when playing with the concepts, Hornecker and Buur is about Social and tangible computing, open-ended which means that the objects provide diverse opportunities for players to allocate meaning to the input, create intelligent (tangible) objects with sensors, actuators and computing power that provide feedback toplauers physical activity are used for conducting various studies to examine how children interact with playfull intearction concepts that provide feedback to their behaviour and allow competitive or collaborative play, Colerflare prototype was a device that detects if it is shaken or rolled., create intelligent (tangible) objects with sensors, actuators and computing power that provide feedback toplauers physical activity can be used In diverse contexts where we expect that the properties of the context may influence how the play objects will be used., Colerflare process was usercenterd design process, a device that detects if it is shaken or rolled. when shaken you can transmit its color to another colerflare, open-ended alows players to create and share meaning when defining game goals and rules, tangibles to teach children topics such as programming we focus on allowens of creating several types of games, create intelligent (tangible) objects with sensors, actuators and computing power that provide feedback toplauers physical activity These objects are for multiple players