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This Concept Map, created with IHMC CmapTools, has information related to: CaseStudy_1_Final, Gordon Anderson: Project Manager . Writing Team, There are so many players, how do they communicate successfully? . What type of lesson translates outside of Australia K-2?, Revise in workshop . DEVELOP: The lesson will be scaffolded based on Blooms Taxonomy., ANALYZE- A multimedia resource game will teach students about the difference between needs and wants. . EVALUATE: 1) Identify the needs and wants of a community: Game and Audio Recording 2) Distinguish between needs and wants: Game and Audio Recording 3) Recognize healthy and unhealthy choices: Game and Audio Recording, My Ideas for a Solution . Lesson Plan, Materials . Technical requirements must be consistent, IMPLEMENT: The needs and wants lesson will be taught in a Australian K-2 classroom. Students will identify the needs and wants of a community, distinguish between needs and wants, and recognize healthy and unhealthy choices. Revise in workshop DEVELOP: The lesson will be scaffolded based on Blooms Taxonomy., Gordon Anderson: Project Manager . Development Team, Students now have to chose items they would give to a friend in need for their bedroom vs wants in the bedroom. The needs will be placed in a moving box. The drop down panel will give them options for different items. Students can record their reason on an audio application similiar to the example, stating why they chose the items. Submit answers. Example, People Involved . Gordon Anderson: Project Manager, Questions About The Lesson from Initial Meeting and Questions About What Materials Can The Team Use?, People Involved . Questions the design team is facing, Materials . Large drag and drop areas, Use fantasy experience as backdrop . Start a new settlement or island, DEVELOP: The lesson will be scaffolded based on Blooms Taxonomy. . Lesson Plan, . . Hierarchy of Members, Jeff Parker: Multimedia Design, CD-Roms Knows, Materials . Audio, Hold a workshop and have everyone together Use camping as a backdrop, Problem . Problem Defined