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This Concept Map, created with IHMC CmapTools, has information related to: Cmap 3, Individuality resulted in better behavior in Halloween Mayhem, Behavioral Cues are often impulsive, Behavioral Cues are caused by Groups, emergent properties could help cause Riots, Behavioral Cues are often irrational, Riots such as 49ers', Suicide baiting occurs frequently in Groups, Groups may eliminate responsibility in Warfare, Groups aided in Halloween Mayhem, Deindividuation could explain why people act barbaric in Warfare, Individuality often is lost in Groups, Groups cause the surface of emergent properties, Deindividuation may lead to Riots, Deindividuation can ignite Suicide baiting, Deindividuation takes away from Individuality, Behavioral Cues are often "Mob-like", Behavioral Cues are often momentive, Deindividuation triggers people to have good or bad Behavioral Cues, Riots such as Dan White, Psychology of Mobs is explained by Deindividuation