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This Concept Map, created with IHMC CmapTools, has information related to: Technology In the Classroom_R_Bancroft.cmap, Detrimental to Learning Because of Social Deficiencies, Constructive Learning such as Civilization, Engaging Students in new ways to learn Through Learning "Games", Social Deficiencies Caused by Lowered Attention Span, Not a significant factor in learning Because Many studies to assess the effectiveness of technology use in the classroom have been inconclusive, Making Students More Familiar With Modern Workplace Tools Including Office tools (Word processing, Excel, e-mail), Making Students More Familiar With Modern Workplace Tools Including CAD Modeling, Constructive Learning such as Sim City, Social Deficiencies Caused by Fewer interactions with peers and teachers, Engaging Students in new ways to learn Through Constructive Learning, Constructive Learning such as Scratch, Making Students More Familiar With Modern Workplace Tools Including Computer logic, Technology in the Classroom Can Be Beneficial to Learning, Lowered Attention Span from "Instant Gratification", Reduced Self-Reliance Due to tools such as Spell-Check, Engaging Students in new ways to learn Through Simulations of otherwise unobservable phenomenon, Beneficial to Learning by Making Students More Familiar With Modern Workplace Tools, Technology in the Classroom Can Be Not a significant factor in learning, Beneficial to Learning by Engaging Students in new ways to learn, Detrimental to Learning Because of Reduced Self-Reliance